![save vray settings 3ds max save vray settings 3ds max](https://help.autodesk.com/cloudhelp/2019/ENU/3DSMax-Rendering/images/GUID-58F023C7-B00A-45B9-A044-CD473CE8D793.png)
It makes for easy transport and location in future work.Īlthough short we hope this save 3Ds Max material library tutorial proves to be useful and provides a helpful piece of 3Ds Max knowledge, allowing you to concentrate more on creating stunning 3D scenes and renders rather than re-creating your favourite 3Ds Max material over and over again. This is why at the beginning I mentioned it’s good practice to save the material and the textures together. If you do plan to move the material library to another computer or user then you will have to copy the textures across with it or the material wont be able to locate the textures used. Click this and locate your newly saved material library, double click to open it. Then from the options within the material/map browser you can select the option ‘Open material library’. To open a saved material library, click the get material button we used earlier.
![save vray settings 3ds max save vray settings 3ds max](https://i.imgur.com/kZNoZ7y.jpg)
File Save/Load/Defaults Global Switches System Settings Camera Settings Output. You can then load this material library up in any scene and simply apply it to your 3D Objects. Felix imports 3D files from 3DS MAX, Rhino 3D, Sketchup, Revit.
![save vray settings 3ds max save vray settings 3ds max](https://i.ytimg.com/vi/pmLFOzjGwEQ/maxresdefault.jpg)
Your material library is now saved including all links to textures.
SAVE VRAY SETTINGS 3DS MAX FULL
Click save as, locate your desired file location, name your full material library and save. This will allow you to save the whole material library. On vray indirect ilumination rollout, click On. Now go to Rendering > Settings > Indirect ilumination. Thumbnail image browser AB comparison modes Import & compare render settings. Over into the Material/Map Browser, Locate your new material library and right click it. Vray is an alternative renderer to Mental Ray, and can produce very good results. Render History keeps track of your work in progress, so you can save. You will then be prompted to rename the material if you wish. Then back to the material editor, with your material selected, click ‘Put to material library’. With the material/map browser open, click the options button, then ‘New Material Library’. If it isn’t already, open the Material Editor. See our VRay leather material below, we have created this by using a few high quality textures. Create your 3Ds Max Material or VRay Material to the point where your happy to save.